import MesT from "./MesT"; /** * 全局事件 */ export enum EGlobalEvent { E_EMIYT = "E_EMIYT", //#region 基础事件 停止所有音效 = "停止所有音效", /**获取添加类型数据 */ GET_CONDITION_VALUE_EVENT = "GET_CONDITION_VALUE_EVENT", /**更新基础资源数据 */ E_UPDATE_TOKEN = "E_UPDATE_TOKEN", /**更新基础资源数据 */ E_UPDATE_TOKEN_UI = "E_UPDATE_TOKEN_UI", /**加载场景切换事件 */ E_LOADING_SCENE_SWITCH = "E_LOADING_SCENE_SWITCH", /**输入事件KEY */ E_INPUT_KEY = "E_INPUT_KEY", /**打开UI */ E_OPEN_UI = "E_OPEN_UI", /**关闭UI */ E_CLOSE_UI = "E_CLOSE_UI", /**根据UIForms关闭 */ E_CLOSE_UIFORMS = "E_CLOSE_UIFORMS", /**打开UI事件返回 */ E_UI_OPEN_CALL_BACK = "E_UI_OPEN_CALL_BACK", /**关闭UI事件返回 */ E_UI_CLOSE_CALL_BACK = "E_UI_CLOSE_CALL_BACK", /**每天 每周 每月刷新时调用 */ E_UI_TIME_REFRESH = "E_UI_TIME_REFRESH", /**侧边栏进入 */ E_CHECK_CEBIAN_LAN ="E_CHECK_CEBIAN_LAN", /**获客方式正式进入 */ E_FEED_ENTER_GAME ="E_FEED_ENTER_GAME", /**检查进入游戏时的场景值 */ E_CHECK_ENTER_GAME_SCENE_VALUE = "E_CHECK_ENTER_GAME_SCENE_VALUE", //#endregion //#region 引导事件 E_GUIDE_TO_NEXT = "E_GUIDE_TO_NEXT", E_TRY_EXECUTE_GUIDE = "E_TRY_EXECUTE_GUIDE", GUIDE_COMPLETE_EVENT = "GUIDE_COMPLETE_EVENT", GUIDE_SHOW_FINGER = "GUIDE_SHOW_FINGER", GUIDE_HIDE_FINGER = "GUIDE_HIDE_FINGER", //#endregion //#region 红点更新 E_RED_UPDATE = "E_RED_UPDATE", //#endregion //#region 小游戏事件 /**小游戏暂停 */ E_MINIGAME_PAUSE = "E_MINIGAME_PAUSE", //#endregion /**刷新战斗力显示 */ REFRESH_FIGHTING = "REFRESH_FIGHTING", /***刷新战斗状态 */ REFRESH_FIGHT = "REFRESH_FIGHT", /***改变战斗模式 */ CHANGE_FIGHTING_TYPE = "CHANGE_FIGHTING_TYPE", /**解锁灵魂状态 */ UNLOCK_SOUL = "UNLOCK_SOUL", /**御剑状态改变 */ CHANGE_SOUL = "CHANGE_SOUL", /**刷新任务 */ REFRESH_TASK = "REFRESH_TASK", /**刷新小怪 */ REFRESH_XIAOGUAI = "REFRESH_XIAOGUAI", /**任务完成 */ FINISH_TASK = "FINISH_TASK", /**主功能解锁 */ UNLOCK_MAINPAGE = "UNLOCK_MAINPAGE", /**打开主功能页面 */ OPEN_MAINPAGE = "OPEN_MAINPAGE", /**Boos完成 */ BOSS_SUCCESS = "BOSS_SUCCESS", /**Boos失败 */ BOSS_FAIL ="BOSS_FAIL", /**进入新场景 */ ENTER_NEW_SCENE = "ENTER_NEW_SCENE", /**游戏主界面准备完毕 */ MAINUI_READY = "MAINUI_READY", /**刷新速度 */ REFRESH_SPEED ="REFRESH_SPEED", /**结算一次 */ EARN_ONCE ='EARN_ONCE', /**攻击一次 */ ATTACK_ONCE = "ATTACK_ONCE", /**播放攻击动画 */ ROLE_PLAY_ANIMATION = "ROLE_PLAY_ANIMATION", /**播放怪物受击动画 */ ROLE_ENEMY_HIT_ANI = "ROLE_ENEMY_HIT_ANI", /**敌人死亡 */ ENEMY_DEATH_COIN = "ENEMY_DEATH_COIN", /**敌人源气币掉落 */ ENEMY_TJ_COIN = "ENEMY_TJ_COIN", /**功法提升 */ UP_GONGFA = "UP_GONGFA", /**启用新武功 */ USENEW_WUGONG = "USENEW_WUGONG", /**换武器 */ EXCHANGE_WEAPON = "EXCHANGE_WEAPON", /**商店解锁 */ SHOP_UNLOCK = "SHOP_UNLOCK", /**商店升级 */ SHOP_UPLV = "SHOP_UPLV", /**VIP刷新 */ SHOP_REFRESH_VIP = "SHOP_REFRESH_VIP", /**商品刷新 */ SHOP_REFRESH = "SHOP_REFRESH", /**商店CD状态改变 */ SHOP_CD_STATE = "SHOP_CD_STATE", /**商店刷新次数刷新 */ SHOP_REFRESH_TIME = "SHOP_REFRESH_TIME", /**商店道具锁定状态 改变 */ SHOP_GOODS_LOCKSTATE = "SHOP_GOODS_LOCKSTATE", /**产业解锁 */ RES_UNLOCK = "RES_UNLOCK", /**道具更新 */ ITEM_UPDATE = "ITEM_UPDATE", /**离线信息刷新 */ OUTLINE_UPDATE = "OUTLINE_UPDATE", /**签到全部领奖完成 */ SIGNIN_DONE = "SIGNIN_DONE", /**珍宝阁有购买行为 */ TREAS_BUY = "TREAS_BUY", /**重新开始新游戏(重生) */ RESTART_NEWGAME = "RESTART_NEWGAME", /**是否显示主页底部节点 */ SHOW_MAINTOP_BUTTOM = "SHOW_MAINTOP_BUTTOM", /**试炼领奖刷新 */ TRIALREWARD_REFRESH = "TRIALREWARD_REFRESH", /**异兽刷新 */ REFRESH_MUTATE = "REFRESH_MUTATE", /**功法刷新 */ GONGFA_REFRESH = "GONGFA_REFRESH", /**添加桌面快捷方式 */ ADD_SHORTCUR = "ADD_SHORTCUR", /**开始播放套装技能 */ PLAY_SUIT_SKILL = "PLAY_SUIT_SKILL", /**观看视频成功 */ WATCH_AD_SUCCESS = "WATCH_AD_SUCCESS", } MesT.packE(EGlobalEvent); window["EGlobalEvent"] =EGlobalEvent;