//#region 文件引入 import { _decorator, Button, Component, Label, Node, sp, Sprite,Animation, RichText } from "cc"; import BaseUIForm from "../../Mgr_UI/BaseUIForm"; import { Global } from "../../Global"; import { EVideoType, TXVideoMapping } from "../../const/GameEnum"; import { TXSDKMgr } from "../../Mgr_Ge/TXSDKMgr"; //#endregion 文件引入 const {ccclass, property,menu} = _decorator; @ccclass("GongFaUpUI_Proxy") export default class GongFaUpUI_Proxy extends BaseUIForm{ //#region 节点自动生成 @property(Button) btn_ADUp: Button = null; //#endregion 节点自动生成 onButtonClick(button:Button){ /**点击事件触发*/ switch (button) { case this.btn_ADUp: Global.showvideo({name: EVideoType.UpLevelWG, gamelv: this.mDataMgr.Scene.getRealLevel()}, ()=>{this.param && this.param.success && this.param.success(),this.CloseUI()}, ()=>{this.param && this.param.fail && this.param.fail()}); break; default: ConsoleEx.Log(button); break; } } protected start(): void { TXSDKMgr.ins.AD_UI_SHOW(TXVideoMapping[EVideoType.UpLevelWG]); } onClick_closeBtn(btn?:Node){ this.param && this.param.fail && this.param.fail(); this.CloseUI(btn); } }