import { Texture2D } from "cc"; export class projectFileInfo { project_name: string = ''; project_path: string = ''; } // 读取文件方式 export enum READ_FILE_TYPE { /**编码数据 64位 */ DATA_URL,// readAsDataURL, base64 /**文本 */ TEXT,// readAsText /**二进制 */ BINARY,// readAsBinaryString /**数组 */ ARRAYBUFFER,// readAsArrayBuffer } export class JsZIPFileData { /**文件夹 */ folder: string[] = []; File: FileReaderData[] = []; } export class FileReaderData { path:string; name: string; Type: string; value: string | ArrayBuffer; state: number = 0; texture:Texture2D; } export enum filedataType { null="", image = "image", Json = "json", text = "text", atlas = "atlas" }