大侠
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import { _decorator,Node, Rect, rect, Mat4, mat4, Component, Camera, director, View, view, UITransform, Vec3 } from "cc";
import { Utils } from "../ExUtils/Utils";
const {ccclass, property, menu, requireComponent, executeInEditMode, playOnFocus} = _decorator;
let _rect_temp_visible: Rect = rect();
let _rect_temp_child: Rect = rect();
let _mat4_temp: Mat4 = mat4();
let _mat4_camera_temp: Mat4 = mat4();
@ccclass
export default class VisibleRangeClippingSelf extends Component {
@property(Node)
selfNode:Node;
@property(Node)
mTarget:Node;
left:Vec3 = new Vec3();
right:Vec3 = new Vec3();
mid:Vec3 = new Vec3();
private _checkContentNode: Node;
// LIFE-CYCLE CALLBACKS:
protected onLoad(): void {
this._initCheck();
}
private _initCheck() {
this._checkContentNode = this.mTarget;
}
private _updateOpacity () {
const viewNode = this._checkContentNode;
if (!viewNode || !this.selfNode) return;
_rect_temp_visible = this.selfNode.uiTrans.getBoundingBoxToWorld();
_rect_temp_visible.y-=206;
_rect_temp_visible.height+=206;
const children = viewNode.children;
let isShow = true;
//Utils.PerUtils.start()
for (let i = 0, ilen = children?.length; i < ilen; i++) {
// 参考 getBoundingBox 算法计算包围盒.
const tNode = children[i];
//if (c.name == 'tipCenter' || c['clip']) continue;
if (tNode.getComponent(VisibleRangeClippingSelf)) continue;
_rect_temp_child = tNode.uiTrans.getBoundingBoxToWorld();
isShow = _rect_temp_visible.intersects(_rect_temp_child);
CNodeUtils.setOpacity(tNode,isShow ? 255 : 0);
}
//Utils.PerUtils.End("透明度处理")
}
update (dt) {
if (!(director.getTotalFrames() % 6)) {
this._updateOpacity();
}
}
}