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//#region 文件引入
import { _decorator, Button, Component, Label, Node, sp, Sprite,Animation, RichText, SpriteFrame, CCString, Scene } from "cc";
import BaseUIForm from "../../Mgr_UI/BaseUIForm";
import FrameLayout from "../../CComEx/FrameLayout";
import SceneDataMgr from "../../Mgr_LocalData/SceneDataMgr";
import AudioUtils from "../../Mgr_Audio/AudioUtils";
import { ESounds } from "../../MesEvent/ESounds";
import UIMgr from "../../Mgr_UI/UIMgr";
import { EUIForms } from "../../const/UIFormCnf";
import { EVideoType, FIGHTING_TYPE, MainBtnType } from "../../const/GameEnum";
import { TDAnalyticsMgr } from "../../Mgr_Ge/TDAnalyticsMgr";
import { GEData, GEType } from "../../Mgr_Ge/GeDifine";
import { GEAnalyticsMgr } from "../../Mgr_Ge/GEAnalyticsMgr";
import MesMgr from "../../MesEvent/MesMgr";
import { EGlobalEvent } from "../../MesEvent/EGlobalEvent";
//#endregion 文件引入
const {ccclass, property,menu} = _decorator;
@ccclass("DefeatUI_Proxy")
export default class DefeatUI_Proxy extends BaseUIForm{
//#region 节点自动生成
@property(Button)
btn_Continue: Button = null;
//#endregion 节点自动生成
@property(FrameLayout)
private mFrameLayout: FrameLayout;
@property({type:[SpriteFrame],visible:true})
protected mIcons: SpriteFrame[] = [];
@property([CCString])
protected mTips:string[]=[
"升级武学,提升战力!",
"购买强力秘籍,武器!",
"强化装备,提升战力!"
];
onButtonClick(button:Button){
/**点击事件触发*/
switch (button) {
case this.btn_Continue:
this.CloseUI();
break;
default:
ConsoleEx.Log(button);
break;
}
}
addEvent(): void {
this.mFrameLayout.m_ItemRendererFuntion = this.ItemRender.bind(this)
}
protected CloseUI(btn?: Node): void {
super.CloseUI(btn);
const fighttype = this.mDataMgr.Scene.fighting_type;
if(fighttype === FIGHTING_TYPE.PVE){
SceneDataMgr.Ins.onFightRetreat();
}else if(fighttype === FIGHTING_TYPE.MUTATEBOSS){
SceneDataMgr.Ins.onMutateBossDone(false);
}
}
ItemRender(idx:number,tNode:Node){
const icon: Sprite = tNode.getChildByName("icon").getComponent(Sprite);
const des: Node = tNode.getChildByName("des");
icon.spriteFrame = this.mIcons[idx];
CNodeUtils.switchText(des, this.mTips[idx]);
CNodeUtils.addBtnComponent(tNode,this.ItemClick.bind(this,idx),this);
const task = this.mDataMgr.Task.task;
switch(idx){
case 0:
CNodeUtils.setActive(tNode, Number(task.id) >= 2);
break;
case 1:
CNodeUtils.setActive(tNode, Number(task.id) >= 6);
break;
case 2:
CNodeUtils.setActive(tNode, Number(task.id) >= 3);
break;
}
}
ItemClick(idx:number){
ConsoleEx.Log("选择了",idx)
this.CloseUI();
switch(idx){
case 0:
MesMgr.event(EGlobalEvent.OPEN_MAINPAGE, MainBtnType.Gongfa);
break;
case 1:
MesMgr.event(EGlobalEvent.OPEN_MAINPAGE, MainBtnType.Shop);
break;
case 2:
MesMgr.event(EGlobalEvent.OPEN_MAINPAGE, MainBtnType.Bag);
break;
}
}
protected start(): void {
AudioUtils.ins.playEffect(ESounds.So_fail);
SceneDataMgr.Ins.onGamePause();
this.mFrameLayout.m_ItemCount = this.mTips.length;
// 失败或退出boss
if(this.mDataMgr.Scene.fighting_type === FIGHTING_TYPE.PVE){
const passtime = Math.floor((Date.now() - this.mDataMgr.Scene.boss_start_time) / 1000);
const data = {
ad_name: (this.mDataMgr.Scene.boss_ad_time? EVideoType.CritSoul : "无"),
adcnt: this.mDataMgr.Scene.boss_ad_time,
duration: passtime,
enter_level_id: this.mDataMgr.Scene.getRealLevel()
}
TDAnalyticsMgr.ins.TrySendtrack(GEData.GEeventName.level_lose, data);
GEAnalyticsMgr.ins.TrySendtrack(GEType.level_lose,{level_id:data.enter_level_id});
}
}
}