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64 lines
2.6 KiB
64 lines
2.6 KiB
//#region 文件引入
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import { _decorator, Button, Component, Label, Node, sp, Sprite,Animation, RichText } from "cc";
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import BaseUIForm from "../../Mgr_UI/BaseUIForm";
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import UIMgr from "../../Mgr_UI/UIMgr";
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import { EUIForms } from "../../const/UIFormCnf";
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import { ResUrlLoad } from "../../CComEx/ResUrlLoad";
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import { GameTotalType } from "../../const/GameEnum";
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//#endregion 文件引入
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const {ccclass, property,menu} = _decorator;
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@ccclass("MsgBoxUI_Proxy")
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export default class MsgBoxUI_Proxy extends BaseUIForm{
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//#region 节点自动生成
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@property(Label)
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lab_title: Label = null;
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@property(Label)
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lab_content: Label = null;
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@property(Button)
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btn_No: Button = null;
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@property(Button)
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btn_Yes: Button = null;
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@property(Node)
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n_coinInfo: Node = null;
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@property(Label)
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lab_coindesc: Label = null;
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@property(Node)
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n_coin: Node = null;
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@property(Label)
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lab_coin: Label = null;
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//#endregion 节点自动生成
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onButtonClick(button:Button){
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/**点击事件触发*/
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switch (button) {
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case this.btn_No:
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this.onClick_bgCloseBtn();
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break;
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case this.btn_Yes:
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this.CloseUI();
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this.param && this.param.okcallback && this.param.okcallback();
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break;
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default:
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ConsoleEx.Log(button);
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break;
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}
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}
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onClick_bgCloseBtn(btn?: Node): void {
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this.CloseUI(btn);
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this.param && this.param.nocallback && this.param.nocallback();
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}
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protected start(): void {
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CNodeUtils.switchText(this.lab_title, this.param? this.param.title : "提示");
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CNodeUtils.switchText(this.lab_content, this.param? this.param.content : "提示内容?");
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CNodeUtils.setActive(this.n_coinInfo, this.param && this.param.coininfo);
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if(this.param && this.param.coininfo){
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CNodeUtils.switchText(this.lab_coindesc, (this.param && this.param.coininfo)? this.param.coininfo.desc: "");
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CNodeUtils.switchText(this.lab_coin, (this.param && this.param.coininfo)? this.param.coininfo.coin: "");
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const tokenicon = this.n_coin.getComponent(ResUrlLoad);
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tokenicon.showResInfo(GameTotalType.TOKEN, (this.param && this.param.coininfo)? this.param.coininfo.cointype: "");
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}
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}
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}
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