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46 lines
1.6 KiB
46 lines
1.6 KiB
//#region 文件引入
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import { _decorator, Button, Component, Label, Node, sp, Sprite,Animation, RichText, SpriteFrame } from "cc";
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import BaseUIForm from "../../Mgr_UI/BaseUIForm";
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import FrameLayout from "../../CComEx/FrameLayout";
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import SceneDataMgr from "../../Mgr_LocalData/SceneDataMgr";
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//#endregion 文件引入
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const {ccclass, property,menu} = _decorator;
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@ccclass("VictoryUI_Proxy")
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export default class VictoryStroyUI extends BaseUIForm{
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//#region 节点自动生成
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@property(Node)
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n_SuccNode: Node = null;
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@property(Label)
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lab_story: Label = null;
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@property(Label)
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lab_notice: Label = null;
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@property(Label)
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lab_name: Label = null;
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@property(Button)
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btn_Continue: Button = null;
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//#endregion 节点自动生成
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onButtonClick(button:Button){
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/**点击事件触发*/
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switch (button) {
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case this.btn_Continue:
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this.CloseUI();
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break;
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default:
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ConsoleEx.Log(button);
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break;
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}
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}
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protected CloseUI(btn?: Node): void {
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super.CloseUI(btn);
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SceneDataMgr.Ins.onSummaryComplete(true);
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}
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protected start(): void {
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const param = this.param;
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CNodeUtils.switchText(this.lab_name,param.bossname);
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CNodeUtils.switchText(this.lab_notice,`你击败了${param.bossname}!`);
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CNodeUtils.switchText(this.lab_story,param.bossstory);
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}
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}
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