大侠
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//#region 文件引入
import { _decorator, Button, Component, Label, Node, sp, Sprite,Animation, RichText, SpriteFrame } from "cc";
import BaseUIForm from "../../Mgr_UI/BaseUIForm";
import FrameLayout from "../../CComEx/FrameLayout";
import SceneDataMgr from "../../Mgr_LocalData/SceneDataMgr";
import StringUtils from "../../ExUtils/StringUtils";
import UIMgr from "../../Mgr_UI/UIMgr";
import { EUIForms } from "../../const/UIFormCnf";
import { Global } from "../../Global";
import { ESounds } from "../../MesEvent/ESounds";
import GDUtils from "../../ExCUtils/GDUtils";
import { EBundleName, EVideoType, FIGHTING_TYPE, GameTotalType, PropType } from "../../const/GameEnum";
//#endregion 文件引入
const {ccclass, property,menu} = _decorator;
@ccclass("VictoryUI_Proxy")
export default class VictoryUI_Proxy extends BaseUIForm{
//#region 节点自动生成
@property(Node)
n_SuccNode: Node = null;
@property(Button)
btn_Continue: Button = null;
//#endregion 节点自动生成
@property(FrameLayout)
private mFrameLayout: FrameLayout;
@property({type:[SpriteFrame],visible:true})
protected mBgs: SpriteFrame[] = [];
private mReward: any[] = [];
onButtonClick(button:Button){
/**点击事件触发*/
switch (button) {
case this.btn_Continue:
this.CloseUI();break;
default:
ConsoleEx.Log(button);
break;
}
}
protected CloseUI(btn?: Node): void {
const reward = this.param;
if(reward.fttype == FIGHTING_TYPE.PVE){
SceneDataMgr.Ins.onPassLevel();
UIMgr.Ins.ShowUI(EUIForms.VictoryStroyUI,{param:{bossname:reward.bossName,bossstory:reward.bossStory}});
}else if(reward.fttype == FIGHTING_TYPE.MUTATEBOSS){
SceneDataMgr.Ins.onMutateBossDone(true);
const config = Global.CsvMgr.base_res_csv[PropType.eSLStone];
const text = GDUtils.GetHEXByQualityForStr(`${config.name}+${reward.sl}`, config.quality);
UIMgr.Ins.ShowTipsUI("挑战成功 " + text);
UIMgr.Ins.ShowTipsUI("获得铜钱 +" + reward.coin);
}
super.CloseUI(btn);
}
addEvent(): void {
this.mFrameLayout.m_ItemRendererFuntion = this.ItemRender.bind(this)
}
ItemRender(idx:number,tNode:Node){
const bg: Sprite = tNode.getChildByName("bg").getComponent(Sprite);
const icon: Sprite = tNode.getChildByName("icon").getComponent(Sprite);
const name: Node = tNode.getChildByName("name");
const num: Node = tNode.getChildByName("num");
bg.spriteFrame = this.mReward[idx].bgicon;
CNodeUtils.SwitchTexture(GDUtils.getUrl(this.mReward[idx].idata), icon, EBundleName.GeneralRes);
CNodeUtils.switchTextByQuality(name, this.mReward[idx].name, this.mReward[idx].quality);
CNodeUtils.switchText(num, this.mReward[idx].num);
CNodeUtils.addBtnComponent(tNode,this.ItemClick.bind(this,idx),this);
}
ItemClick(idx:number){
ConsoleEx.Log("选择了",idx)
}
protected start(): void {
Global.Audio.playEffect(ESounds.So_win);
const reward = this.param;
if(reward.fttype == FIGHTING_TYPE.PVE){
this.mReward = [
{idata:{type:GameTotalType.TOKEN, id:1, num: 0},num:StringUtils.GetFloat2ByString(Math.floor(reward.coin),true,""),name:"铜钱", quality:4, bgicon:this.mBgs[0]},
{idata:{type:GameTotalType.EXP, id:0, num: 0},num:StringUtils.GetFloat2ByString(Math.floor(reward.exp),true,""),name:"御剑经验", quality:5, bgicon:this.mBgs[1]}
];
// // 打boss胜利统计
// const data = {
// ad_name: (this.mDataMgr.Scene.boss_ad_time? EVideoType.CritSoul : "无"),
// adcnt: this.mDataMgr.Scene.boss_ad_time,
// // duration: passtime,
// enter_level_id: reward.levelid,
// }
// TDAnalyticsMgr.ins.TrySendtrack(GEData.GEeventName.level_pass, data);
// GEAnalyticsMgr.ins.TrySendtrack(GEType.level_pass, reward.levelid);
}else if(reward.fttype == FIGHTING_TYPE.MUTATEBOSS){
const config = Global.CsvMgr.base_res_csv[PropType.eSLStone];
this.mReward = [
{idata:{type:GameTotalType.TOKEN, id:1, num: 0},num:StringUtils.GetFloat2ByString(Math.floor(reward.coin),true,""),name:"铜钱", quality:4, bgicon:this.mBgs[0]},
{idata:{type:GameTotalType.TOKEN, id:config.id, num: 0},num:reward.sl, name:config.name, quality:config.quality, bgicon:this.mBgs[1]},
];
}
this.mFrameLayout.m_ItemCount = this.mReward.length;
}
}