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56 lines
2.3 KiB
56 lines
2.3 KiB
//#region 文件引入
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import { _decorator, Button, Component, Label, Node, sp, Sprite,Animation, RichText, SpriteFrame } from "cc";
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import BaseUIForm from "../../Mgr_UI/BaseUIForm";
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import UIParse from "../../Mgr_UI/UIParse";
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import { Global } from "../../Global";
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import { GameTotalType } from "../../const/GameEnum";
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import { IData } from "../../const/GameInterface";
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//#endregion 文件引入
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const {ccclass, property,menu} = _decorator;
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@ccclass("needItem_Proxy")
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export default class needItem_Proxy extends UIParse{
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//#region 节点自动生成
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@property(Sprite)
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spr_bg: Sprite = null;
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@property(Sprite)
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spr_icon: Sprite = null;
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@property(Label)
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lab_name: Label = null;
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@property(RichText)
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ric_num: RichText = null;
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@property(Label)
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lab_unlock: Label = null;
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//#endregion 节点自动生成
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@property({type:[SpriteFrame]})
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protected mBgs: SpriteFrame[] = [];
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onButtonClick(button:Button){
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/**点击事件触发*/
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switch (button) {
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default:
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ConsoleEx.Log(button);
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break;
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}
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}
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setData(data: {id:number, value:number}){
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const itemcfg = Global.CsvMgr.Items_csv[data.id];
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if(itemcfg){
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const iData:IData = {
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type: GameTotalType.ITEM,
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id: data.id,
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num:0,
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}
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this.spr_bg.spriteFrame = this.mBgs[itemcfg.quality - 1];
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CNodeUtils.SwitchTextureByData(this.spr_icon, iData);
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CNodeUtils.switchTextByQuality(this.lab_name, itemcfg.name, itemcfg.quality);
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const itemnum = this.mDataMgr.Bag.getItemCount(data.id);
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const strnum = itemnum >= data.value ? `(${itemnum}/${data.value})` : `(<color=#ff0000>${itemnum}/${data.value}</color>)`;
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CNodeUtils.switchRichText(this.ric_num, strnum);
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const islock = itemcfg.unlock > 0 && itemcfg.unlock < 999 && this.mDataMgr.Shop.data.level < itemcfg.unlock;
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CNodeUtils.switchText(this.lab_unlock, islock? `${itemcfg.unlock}级商店有售` : "");
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}
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}
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}
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