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//#region 文件引入
import { _decorator, Button, Component, Label, Node, sp, Sprite,Animation, RichText, SpriteFrame } from "cc";
import BaseUIForm from "../../Mgr_UI/BaseUIForm";
import UIParse from "../../Mgr_UI/UIParse";
import { IProp } from "../../Mgr_CSV/CsvEnum";
import { GameTotalType } from "../../const/GameEnum";
import { IData } from "../../const/GameInterface";
//#endregion 文件引入
const {ccclass, property,menu} = _decorator;
@ccclass("treasureItem_Proxy")
export default class treasureItem_Proxy extends UIParse{
//#region 节点自动生成
@property(Label)
lab_num: Label = null;
@property(Sprite)
spr_bg: Sprite = null;
@property(Sprite)
spr_icon: Sprite = null;
@property(Label)
lab_name: Label = null;
//#endregion 节点自动生成
onButtonClick(button:Button){
/**点击事件触发*/
switch (button) {
default:
ConsoleEx.Log(button);
break;
}
}
setData(cfg:IProp, isfree:boolean = false){
const iData:IData = {
type: GameTotalType.TREAS,
id: cfg.id,
num:0,
}
CNodeUtils.SwitchTextureByData(this.spr_icon, iData);
CNodeUtils.switchText(this.lab_num, isfree ? '免费' : cfg.price);
CNodeUtils.switchTextByQuality(this.lab_name, cfg.name, 5);
}
}