大侠
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//#region 文件引入
import { _decorator, Button, Component, Label, Node, sp, Sprite,Animation, RichText, SpriteFrame } from "cc";
import UIParse from "../../Mgr_UI/UIParse";
import { TrialRankData } from "../../const/GameInterface";
import { Global } from "../../Global";
import { MainConfig } from "db://assets/Launch/_MainConfig";
//#endregion 文件引入
const {ccclass, property,menu} = _decorator;
@ccclass("hurtrankitem_Proxy")
export default class hurtrankitem_Proxy extends UIParse{
//#region 节点自动生成
@property(Sprite)
spr_bg: Sprite = null;
@property(Sprite)
spr_rankbg: Sprite = null;
@property(Label)
lab_rank: Label = null;
@property(Sprite)
spr_icon: Sprite = null;
@property(Label)
lab_name: Label = null;
@property(Label)
lab_hurt: Label = null;
//#endregion 节点自动生成
@property({type:[SpriteFrame]})
protected mBgs: SpriteFrame[] = [];
@property({type:[SpriteFrame]})
protected mRankBgs: SpriteFrame[] = [];
onButtonClick(button:Button){
/**点击事件触发*/
switch (button) {
default:
ConsoleEx.Log(button);
break;
}
}
setInfo(rank:number, info:TrialRankData){
if(rank < 4){
this.spr_bg.spriteFrame = this.mBgs[rank - 1];
this.spr_rankbg.spriteFrame = this.mRankBgs[rank - 1];
CNodeUtils.switchText(this.lab_rank, "");
}else{
this.spr_bg.spriteFrame = this.mBgs[3];
this.spr_rankbg.spriteFrame = null;
CNodeUtils.switchText(this.lab_rank, rank.toString());
}
// if(rank < 3){
// }else{
// }
if(!info.isPlayer){
const agent = Global.CsvMgr.Agent_csv[info.idx];
CNodeUtils.switchText(this.lab_name, agent.name_cn);
}else{
CNodeUtils.switchText(this.lab_name, (MainConfig.UserInfo.nick_name && MainConfig.UserInfo.nick_name.length > 0)? MainConfig.UserInfo.nick_name : "自己");
}
CNodeUtils.switchText(this.lab_hurt, info.damage.toString());
}
}