大侠
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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: sprite-vs:vert
frag: sprite-fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
alphaThreshold: { value: 0.5 }
}%
CCProgram sprite-vs %{
precision highp float;
#include <builtin/uniforms/cc-global>
#if USE_LOCAL
#include <builtin/uniforms/cc-local>
#endif
#if SAMPLE_FROM_RT
#include <common/common-define>
#endif
in vec3 a_position;
in vec2 a_texCoord;
in vec4 a_color;
out vec4 color;
out vec3 uv0;
vec4 vert () {
vec4 pos = vec4(a_position, 1);
#if USE_LOCAL
pos = cc_matWorld * pos;
#endif
#if USE_PIXEL_ALIGNMENT
pos = cc_matView * pos;
pos.xyz = floor(pos.xyz);
pos = cc_matProj * pos;
#else
pos = cc_matViewProj * pos;
#endif
color = a_color;
uv0.xy = a_texCoord;
uv0.z = mod(color.r,10.0);
color.r = ( color.r - uv0.z)*0.000001;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(uv0.xy);
#endif
return pos;
}
}%
CCProgram sprite-fs %{
precision highp float;
#include <builtin/internal/embedded-alpha>
#include <builtin/internal/alpha-test>
in vec4 color;
#if USE_TEXTURE
in vec3 uv0;
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform sampler2D texture2;
uniform sampler2D texture3;
uniform sampler2D texture4;
uniform sampler2D texture5;
uniform sampler2D texture6;
uniform sampler2D texture7;
#endif
vec4 ONE = vec4(1.0, 1.0, 1.0, 1.0);
vec4 HALF = vec4(0.5, 0.5, 0.5, 0.5);
vec4 ZERO = vec4(0.0, 0.0, 0.0, 0.0);
vec4 frag () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
vec4 p0 = vec4(uv0.z) - vec4(0.0, 1.0, 2.0, 3.0);
vec4 p1 = vec4(uv0.z) - vec4(4.0, 5.0, 6.0, 7.0);
vec4 w0 = step(p0*p0,HALF);
vec4 w1 = step(p1*p1,HALF);
vec4 sampledColor = ZERO;
if(uv0.z < 1.5){
sampledColor += w0.x * CCSampleWithAlphaSeparated(texture0, uv0.xy*w0.x);
sampledColor += w0.y * CCSampleWithAlphaSeparated(texture1, uv0.xy*w0.y);
}else if(uv0.z < 3.5){
sampledColor += w0.z * CCSampleWithAlphaSeparated(texture2, uv0.xy*w0.z);
sampledColor += w0.w * CCSampleWithAlphaSeparated(texture3, uv0.xy*w0.w);
}else if(uv0.z < 5.5){
sampledColor += w1.x * CCSampleWithAlphaSeparated(texture4, uv0.xy*w1.x);
sampledColor += w1.y * CCSampleWithAlphaSeparated(texture5, uv0.xy*w1.y);
}else{
sampledColor += w1.z * CCSampleWithAlphaSeparated(texture6, uv0.xy*w1.z);
sampledColor += w1.w * CCSampleWithAlphaSeparated(texture7, uv0.xy*w1.w);
}
o*=sampledColor;
#if IS_GRAY
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
o.r = o.g = o.b = gray;
#endif
#endif
o *= color;
ALPHA_TEST(o);
return o;
}
}%