You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
130 lines
3.1 KiB
130 lines
3.1 KiB
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
|
|
CCEffect %{
|
|
techniques:
|
|
- passes:
|
|
- vert: sprite-vs:vert
|
|
frag: sprite-fs:frag
|
|
depthStencilState:
|
|
depthTest: false
|
|
depthWrite: false
|
|
blendState:
|
|
targets:
|
|
- blend: true
|
|
blendSrc: src_alpha
|
|
blendDst: one_minus_src_alpha
|
|
blendDstAlpha: one_minus_src_alpha
|
|
rasterizerState:
|
|
cullMode: none
|
|
properties:
|
|
alphaThreshold: { value: 0.5 }
|
|
|
|
}%
|
|
|
|
CCProgram sprite-vs %{
|
|
precision highp float;
|
|
#include <builtin/uniforms/cc-global>
|
|
#if USE_LOCAL
|
|
#include <builtin/uniforms/cc-local>
|
|
#endif
|
|
#if SAMPLE_FROM_RT
|
|
#include <common/common-define>
|
|
#endif
|
|
in vec3 a_position;
|
|
in vec2 a_texCoord;
|
|
in vec4 a_color;
|
|
|
|
out vec4 color;
|
|
out vec3 uv0;
|
|
|
|
vec4 vert () {
|
|
vec4 pos = vec4(a_position, 1);
|
|
|
|
#if USE_LOCAL
|
|
pos = cc_matWorld * pos;
|
|
#endif
|
|
|
|
#if USE_PIXEL_ALIGNMENT
|
|
pos = cc_matView * pos;
|
|
pos.xyz = floor(pos.xyz);
|
|
pos = cc_matProj * pos;
|
|
#else
|
|
pos = cc_matViewProj * pos;
|
|
#endif
|
|
|
|
|
|
color = a_color;
|
|
uv0.xy = a_texCoord;
|
|
uv0.z = mod(color.r,10.0);
|
|
color.r = ( color.r - uv0.z)*0.000001;
|
|
|
|
|
|
#if SAMPLE_FROM_RT
|
|
CC_HANDLE_RT_SAMPLE_FLIP(uv0.xy);
|
|
#endif
|
|
|
|
|
|
return pos;
|
|
}
|
|
}%
|
|
|
|
CCProgram sprite-fs %{
|
|
precision highp float;
|
|
#include <builtin/internal/embedded-alpha>
|
|
#include <builtin/internal/alpha-test>
|
|
|
|
in vec4 color;
|
|
|
|
#if USE_TEXTURE
|
|
in vec3 uv0;
|
|
uniform sampler2D texture0;
|
|
uniform sampler2D texture1;
|
|
uniform sampler2D texture2;
|
|
uniform sampler2D texture3;
|
|
uniform sampler2D texture4;
|
|
uniform sampler2D texture5;
|
|
uniform sampler2D texture6;
|
|
uniform sampler2D texture7;
|
|
#endif
|
|
|
|
vec4 ONE = vec4(1.0, 1.0, 1.0, 1.0);
|
|
vec4 HALF = vec4(0.5, 0.5, 0.5, 0.5);
|
|
vec4 ZERO = vec4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
vec4 frag () {
|
|
vec4 o = vec4(1, 1, 1, 1);
|
|
|
|
#if USE_TEXTURE
|
|
|
|
vec4 p0 = vec4(uv0.z) - vec4(0.0, 1.0, 2.0, 3.0);
|
|
vec4 p1 = vec4(uv0.z) - vec4(4.0, 5.0, 6.0, 7.0);
|
|
vec4 w0 = step(p0*p0,HALF);
|
|
vec4 w1 = step(p1*p1,HALF);
|
|
vec4 sampledColor = ZERO;
|
|
|
|
if(uv0.z < 1.5){
|
|
sampledColor += w0.x * CCSampleWithAlphaSeparated(texture0, uv0.xy*w0.x);
|
|
sampledColor += w0.y * CCSampleWithAlphaSeparated(texture1, uv0.xy*w0.y);
|
|
}else if(uv0.z < 3.5){
|
|
sampledColor += w0.z * CCSampleWithAlphaSeparated(texture2, uv0.xy*w0.z);
|
|
sampledColor += w0.w * CCSampleWithAlphaSeparated(texture3, uv0.xy*w0.w);
|
|
}else if(uv0.z < 5.5){
|
|
sampledColor += w1.x * CCSampleWithAlphaSeparated(texture4, uv0.xy*w1.x);
|
|
sampledColor += w1.y * CCSampleWithAlphaSeparated(texture5, uv0.xy*w1.y);
|
|
}else{
|
|
sampledColor += w1.z * CCSampleWithAlphaSeparated(texture6, uv0.xy*w1.z);
|
|
sampledColor += w1.w * CCSampleWithAlphaSeparated(texture7, uv0.xy*w1.w);
|
|
}
|
|
|
|
o*=sampledColor;
|
|
|
|
#if IS_GRAY
|
|
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
|
|
o.r = o.g = o.b = gray;
|
|
#endif
|
|
#endif
|
|
|
|
o *= color;
|
|
ALPHA_TEST(o);
|
|
return o;
|
|
}
|
|
}%
|
|
|