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149 lines
4.6 KiB
149 lines
4.6 KiB
import MesT from "./MesT";
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/**
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* 全局事件
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*/
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export enum EGlobalEvent {
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E_EMIYT = "E_EMIYT",
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//#region 基础事件
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停止所有音效 = "停止所有音效",
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/**获取添加类型数据 */
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GET_CONDITION_VALUE_EVENT = "GET_CONDITION_VALUE_EVENT",
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/**更新基础资源数据 */
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E_UPDATE_TOKEN = "E_UPDATE_TOKEN",
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/**更新基础资源数据 */
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E_UPDATE_TOKEN_UI = "E_UPDATE_TOKEN_UI",
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/**加载场景切换事件 */
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E_LOADING_SCENE_SWITCH = "E_LOADING_SCENE_SWITCH",
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/**输入事件KEY */
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E_INPUT_KEY = "E_INPUT_KEY",
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/**打开UI */
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E_OPEN_UI = "E_OPEN_UI",
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/**关闭UI */
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E_CLOSE_UI = "E_CLOSE_UI",
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/**根据UIForms关闭 */
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E_CLOSE_UIFORMS = "E_CLOSE_UIFORMS",
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/**打开UI事件返回 */
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E_UI_OPEN_CALL_BACK = "E_UI_OPEN_CALL_BACK",
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/**关闭UI事件返回 */
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E_UI_CLOSE_CALL_BACK = "E_UI_CLOSE_CALL_BACK",
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/**每天 每周 每月刷新时调用 */
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E_UI_TIME_REFRESH = "E_UI_TIME_REFRESH",
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/**侧边栏进入 */
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E_CHECK_CEBIAN_LAN ="E_CHECK_CEBIAN_LAN",
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/**获客方式正式进入 */
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E_FEED_ENTER_GAME ="E_FEED_ENTER_GAME",
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/**检查进入游戏时的场景值 */
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E_CHECK_ENTER_GAME_SCENE_VALUE = "E_CHECK_ENTER_GAME_SCENE_VALUE",
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//#endregion
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//#region 引导事件
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E_GUIDE_TO_NEXT = "E_GUIDE_TO_NEXT",
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E_TRY_EXECUTE_GUIDE = "E_TRY_EXECUTE_GUIDE",
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GUIDE_COMPLETE_EVENT = "GUIDE_COMPLETE_EVENT",
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GUIDE_SHOW_FINGER = "GUIDE_SHOW_FINGER",
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GUIDE_HIDE_FINGER = "GUIDE_HIDE_FINGER",
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//#endregion
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//#region 红点更新
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E_RED_UPDATE = "E_RED_UPDATE",
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//#endregion
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//#region 小游戏事件
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/**小游戏暂停 */
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E_MINIGAME_PAUSE = "E_MINIGAME_PAUSE",
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//#endregion
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/**刷新战斗力显示 */
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REFRESH_FIGHTING = "REFRESH_FIGHTING",
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/***刷新战斗状态 */
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REFRESH_FIGHT = "REFRESH_FIGHT",
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/***改变战斗模式 */
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CHANGE_FIGHTING_TYPE = "CHANGE_FIGHTING_TYPE",
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/**解锁灵魂状态 */
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UNLOCK_SOUL = "UNLOCK_SOUL",
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/**御剑状态改变 */
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CHANGE_SOUL = "CHANGE_SOUL",
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/**刷新任务 */
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REFRESH_TASK = "REFRESH_TASK",
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/**刷新小怪 */
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REFRESH_XIAOGUAI = "REFRESH_XIAOGUAI",
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/**任务完成 */
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FINISH_TASK = "FINISH_TASK",
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/**主功能解锁 */
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UNLOCK_MAINPAGE = "UNLOCK_MAINPAGE",
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/**打开主功能页面 */
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OPEN_MAINPAGE = "OPEN_MAINPAGE",
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/**Boos完成 */
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BOSS_SUCCESS = "BOSS_SUCCESS",
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/**Boos失败 */
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BOSS_FAIL ="BOSS_FAIL",
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/**进入新场景 */
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ENTER_NEW_SCENE = "ENTER_NEW_SCENE",
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/**游戏主界面准备完毕 */
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MAINUI_READY = "MAINUI_READY",
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/**刷新速度 */
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REFRESH_SPEED ="REFRESH_SPEED",
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/**结算一次 */
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EARN_ONCE ='EARN_ONCE',
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/**攻击一次 */
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ATTACK_ONCE = "ATTACK_ONCE",
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/**播放攻击动画 */
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ROLE_PLAY_ANIMATION = "ROLE_PLAY_ANIMATION",
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/**播放怪物受击动画 */
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ROLE_ENEMY_HIT_ANI = "ROLE_ENEMY_HIT_ANI",
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/**敌人死亡 */
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ENEMY_DEATH_COIN = "ENEMY_DEATH_COIN",
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/**敌人源气币掉落 */
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ENEMY_TJ_COIN = "ENEMY_TJ_COIN",
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/**功法提升 */
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UP_GONGFA = "UP_GONGFA",
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/**启用新武功 */
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USENEW_WUGONG = "USENEW_WUGONG",
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/**换武器 */
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EXCHANGE_WEAPON = "EXCHANGE_WEAPON",
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/**商店解锁 */
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SHOP_UNLOCK = "SHOP_UNLOCK",
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/**商店升级 */
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SHOP_UPLV = "SHOP_UPLV",
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/**VIP刷新 */
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SHOP_REFRESH_VIP = "SHOP_REFRESH_VIP",
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/**商品刷新 */
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SHOP_REFRESH = "SHOP_REFRESH",
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/**商店CD状态改变 */
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SHOP_CD_STATE = "SHOP_CD_STATE",
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/**商店刷新次数刷新 */
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SHOP_REFRESH_TIME = "SHOP_REFRESH_TIME",
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/**商店道具锁定状态 改变 */
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SHOP_GOODS_LOCKSTATE = "SHOP_GOODS_LOCKSTATE",
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/**产业解锁 */
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RES_UNLOCK = "RES_UNLOCK",
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/**道具更新 */
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ITEM_UPDATE = "ITEM_UPDATE",
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/**离线信息刷新 */
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OUTLINE_UPDATE = "OUTLINE_UPDATE",
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/**签到全部领奖完成 */
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SIGNIN_DONE = "SIGNIN_DONE",
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/**珍宝阁有购买行为 */
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TREAS_BUY = "TREAS_BUY",
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/**重新开始新游戏(重生) */
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RESTART_NEWGAME = "RESTART_NEWGAME",
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/**是否显示主页底部节点 */
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SHOW_MAINTOP_BUTTOM = "SHOW_MAINTOP_BUTTOM",
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/**试炼领奖刷新 */
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TRIALREWARD_REFRESH = "TRIALREWARD_REFRESH",
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/**异兽刷新 */
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REFRESH_MUTATE = "REFRESH_MUTATE",
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/**功法刷新 */
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GONGFA_REFRESH = "GONGFA_REFRESH",
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/**添加桌面快捷方式 */
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ADD_SHORTCUR = "ADD_SHORTCUR",
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/**开始播放套装技能 */
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PLAY_SUIT_SKILL = "PLAY_SUIT_SKILL",
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/**观看视频成功 */
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WATCH_AD_SUCCESS = "WATCH_AD_SUCCESS",
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}
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MesT.packE(EGlobalEvent);
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window["EGlobalEvent"] =EGlobalEvent;
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